
#include "Engine.hpp"
#include "GameState.hpp"
#include "Vector2.hpp"

using namespace Nano;

class Example : public GameState {

	void Initialized() {
		Vector2 a;

	}

	void Update(float dt) {}
	void Render() {}

};


/*
int main()
{
	Engine e;
	e.Start<Example>();
	return 0;
}
*/
